Still a peasant herding exercise at its core.
Empire Earth is an ambitious design, but only because it has so much stuff in it. There are fourteen eras, each the equivalent of an age in Age of Empires, ranging from prehistory to the hypothetical future. Each epoch has unique artwork and units. There are infantry, dogs, cavalry, archers, siege engines, ships, and eventually aircraft, tanks, and artillery, all in varying flavors appropriate to the epoch. There are spell-casting prophets. There are priests who convert the other guy’s armies. Each of the 200 or so units can be customized by upgrading one or more attributes: firepower, range, hit points, armor, and so on.
A wonderful Greek city. Or is it Roman?
There are technologies that improve your units’ stats or your civilization’s resource gathering. There is farming, foraging, hunting, fishing, logging, and mining. There are food, wood, stone, iron, and gold. There are 21 civilizations with specific bonuses. There are eight formations to put your units in. There are six Wonders of the World. There are four AI settings for each unit’s behavior. There’s a 3D engine. There are two victory conditions. And there’s basically one way to play – gather a bunch of resources!
![]() Pseudo-Historical Tapestry
It’s as if all that other stuff just falls away, betraying Empire Earth as yet another game about resource gathering. The winner is almost invariably the guy who cranks out enough peasants (called citizens here) to gather the most resources and who most efficiently converts them into military units. There’s something profoundly disappointing when such a vast game ultimately comes down to herding peasants. This isn’t to say that there isn’t a lot of tactical variety in the way the units fight. There is, but in the end, it’s driven primarily by simple economics.
EE most immediately resembles Ensemble’s Age of Empires. This is hardly surprising considering Rick Goodman was on the design team for both. The interface, the subject matter, the unit graphics, the marketing, and even the title seem calculated to say “Hey, if you liked Age of Empires, you’ll like this, too!” Which is probably true. Although both games have a historical motif slathered over them like icing, Empire Earth eventually turns into a sci-fi battle bot arena with special spell powers like cloaking (Refractive Cloaking), unit shields (Diffraction Shields), mind control (Assimilation), and teleporting (Teleporting).
Empire Earth’s greatest strength is that the epochs play like different games. Pay a sum of resources and you can upgrade to the next epoch, unlocking new units and technologies. You can effectively limit games to one or two epochs by playing with standard rules, in which the cost of “epoching up” is so prohibitive you’ll only see two or three before the game ends. Alternately, you can play tournament rules, in which the epoch costs are reduced to encourage faster progression and more variety.
You sunk my battleship!
If you start at the prehistoric epoch, you’ve got a fairly tedious game with cavemen throwing rocks at each other. Then you get an Age of Empires clone for about three or four epochs. When guns and cavalry come into play, the game mechanics shift substantially. Then powerful artillery and machine guns dominate the battles, followed by tanks rendering cavalry obsolete. Then aircraft really shift the mechanics. Then a show-stopping nuclear bomb makes an appearance. Then the battle bots arrive and all pretensions of realism go out the window. Empire Earth ends with the defenestration of historical value.
Later stages of the game rely on more conventional combined arms attacks. Take out anti-aircraft guns with long distance artillery and follow up with bombing campaigns. Move in with infantry to kill your enemy’s citizens and cripple his economy. This works well enough with Empire Earth’s interface, which builds in nearly anything you’d expect in a real-time strategy game. One notable problem with the interface is that managing aircraft and naval units is like herding blind cattle. Combine an unwieldy system of separate waypoints for fighters, bombers, and individual planes with limited fuel for each aircraft and you’ve got stray airplanes everywhere. It’s a problem the enemy AI doesn’t seem to notice.
Rock, Paper, Battle Robot
Although each of the epochs encourages different tactics, Empire Earth wisely keeps base building and resource gathering consistent. Once you put up your walls, defensive towers, and basic unit-building structures, and once you’ve got your citizens going about their gathering, you can leave them alone and concentrate on military units. This is particularly important because even though the game ostensibly shows unit stats, it relies heavily on an under-the-hood system of unit trumps. Age of Empires did something similar, but it was limited to a fairly intuitive “cavalry trump archers trump infantry trump pikemen trump cavalry.”
Empire Earth, on the other hand, literally requires half a dozen flow charts to explain the unit relationships. Some of these are fairly silly. Why is a galleon more effective against a battleship than a frigate? Why are cavalry with guns more effective against other cavalry than infantry? In the final epochs, it breaks down into an arbitrary sci-fi slop. Let’s see, tanks are good against Pandoras, infantry are good against Minotaurs, Hyperions are good against both, and none are good against anti-tank guns except for Zeus robots. It’s almost pointless to show a unit’s stats when there are so many exceptions to whether an attack rating of 200 is better than an attack rating of 100.
The Kitchen Sink
Assaulting a castle with knights and trebuchets. It’s fortunate there’s no friendly fire involved.
For such a derivative game, Empire Earth does have a few nice twists. As in Age of Empires, you can build wonders of the world for an alternate victory condition. But like wonders in Civilization, each one actually gives you an advantage. There is an adjustable unit limit, but it’s a global figure split among all surviving civilizations. This is a great incentive for defeating other players and it means bonuses that increase your limit can give you a significant advantage. The number of citizens that can gather resources from each source is limited, so competitive economies will have to expand across the map. This greatly discourages turtle-style players.
But on the whole, Empire Earth plays a lot like a hundred and one other real-time strategy games. It’s a very old school game. It tries almost nothing new. But manages to add lots of good stuff to the old.
System Requirements: PII 400 Mhz, 64 MB RAM, 8 MB Video, Win 98/ME/2000
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Age of Empires is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. Acer h61h2-am v1.1 drivers download. The first title of the series was Age of Empires, released in 1997. Seven titles and three spin-offs have been released.
Age of Empires focused on events in Europe, Africa and Asia, spanning from the Stone Age to the Iron Age; the expansion game explored the formation and expansion of the Roman Empire. The sequel, Age of Empires II: The Age of Kings, was set in the Middle Ages, while its expansion focused partially on the Spanish conquest of Mexico. The subsequent three games of Age of Empires III explored the early modern period, when Europe was colonizing the Americas and several Asian nations were on the decline. The newest installment, Age of Empires Online, takes a different approach as a free-to-play online game utilizing Games for Windows Live. A spin-off game, Age of Mythology, was set in the same period as the original Age of Empires, but focused on mythological elements of Greek, Egyptian, and Norse mythology. A fourth main installment in the series, Age of Empires IV, is under development.
The Age of Empires series has been a commercial success, selling over 20 million copies. Critics have credited part of the success of the series to its historical theme and fair play; the artificial intelligence (AI) players have fewer advantages than in many of the series' competitors.
Games[edit]
The games in the series focus on historical events throughout time. Age of Empires covers the events between the Stone Age and the Classical period, in Europe and Asia. Its expansion, The Rise of Rome, follows the formation and rise of the Roman Empire. The Age of Kings and its Nintendo DS spin-off follow Europe and Asia through the Middle Ages. The Age of Kings' expansion pack, The Conquerors, is set during the same period, but also includes scenarios about the Spanish conquest of Mexico, El Cid, and Attila the Hun. Age of Empires III and its first expansion, The WarChiefs, take place during the European colonization of the Americas. Its second expansion, The Asian Dynasties, follows the rise of Asia in the same period. Age of Empires Online focuses on the Greek and Egyptian civilizations. The series' spin-off, Age of Mythology, and its expansion pack, The Titans, are set during the Bronze Age, but focus on mythology as their themes, rather than history.
Main series[edit]Age of Empires[edit]
Age of Empires, released on October 26, 1997,[1] was the first game in the series, as well as the first major release from Ensemble Studios.[2] It was one of the first history-based real-time strategy games made,[3] utilizing the Geniegame engine. GameSpot described it as a mix of Civilization and Warcraft.[4] The game gives players a choice of 12 civilizations to develop from the Stone Age to the Iron Age. The expansion pack, The Rise of Rome, published by Microsoft on October 31, 1998, introduced new features and four new civilizations, including the Romans. Although the two games had contained many software bugs, patches resolved many of the problems.[5][6]
Age of Empires was generally well received, despite some highly negative reviews. GameSpot criticized a confused design, while Computer and Video Games praised the game as strong in single and multiplayer.[7] The Academy of Interactive Arts & Sciences named Age of Empires the 1998 'Computer Strategy Game of the Year.'[8] For several years, the game remained high on the sales charts, with over three million units sold by 2000.[9]The Rise of Rome sold one million units in 2000[9] and attained 80% as an aggregate score from GameRankings.[10]
In June 2017, Adam Isgreen, creative director of Microsoft Studios announced Age of Empires: Definitive Edition at the Electronic Entertainment Expo 2017. It will feature overhauled graphics with support for 4K resolution, a remastered soundtrack, and other gameplay improvements, and was planned to be released on October 19, 2017, but was delayed until February 20, 2018, when it was released on the Microsoft Store.[11][12][13] On May 30, 2019, Microsoft announced that the Definitive Edition would be coming to Steam in the future, along with the Definitive Editions of both Age of Empires II and Age of Empires III.[14][15]
Age of Empires II[edit]
Age of Empires II: The Age of Kings, released on September 30, 1999, used the Genie game engine, and had gameplay similar to its predecessor.[16]Age of Kings is set in the Middle Ages, from the Dark Ages to the Imperial Age. It allows players to choose one of 13 civilizations, from Europe, Asia, and the Middle East.[17]
On August 24, 2000, Microsoft published the expansion, The Conquerors. It added new units and five new civilizations, including two Mesoamerican civilizations: the Maya and the Aztec.[18]The Age of Kings was a bigger critical success than the first two games, with Game Rankings and Metacritic scores of 92%.[19][20] Microsoft shipped out more than two million copies to retailers, and the game received numerous awards and accolades.[21] Critics agreed that The Conquerors expanded well on The Age of Kings, though issues of unbalanced gameplay were raised.[22]The Age of Kings and The Conquerors won the 2000 and 2001 'Computer Strategy Game of the Year' awards from the Academy of Interactive Arts & Sciences, respectively.[23][24]
In April 2013, Age of Empires II: HD Edition was released on the Steamdigital distribution platform for Windows operating systems. The HD Edition includes both the original game and the expansion The Conquerors, as well as updated graphics for high-resolution displays.[25] In November 2013, a second expansion entitled The Forgotten was released by Microsoft exclusively for the HD Edition.[26] A third expansion named The African Kingdoms was released by Microsoft in November 2015, also exclusively for the HD Edition.[27] A fourth expansion entitled Rise of the Rajas was released on 19 December 2016.[28] On August 21, 2017, Microsoft announced Age of Empires II: Definitive Edition.[29]
In June 2019, Adam Isgreen, now the Franchise Creative Director for Age of Empires, shared more information regarding the Age of Empires II: Definitive Edition at the Electronic Entertainment Expo 2019. He confirmed that the Definitive Edition was being developed by Forgotten Empires, Tantalus Media, and Wicked Witch Software. He announced that the game would feature new 4K graphics, Xbox Live support for multiplayer, exclusive achievements, four new civilisations, three new campaigns, a new spectator mode and tournament features, and additional quality of life improvements. It is currently slated for release during the autumn of 2019.[30][31][32] Bert Beeckman, co-founder of Forgotten Empires, confirmed on June 12 that Age of Empires II: HD Edition would not be removed from sale after the release of Age of Empires II: Definitive Edition.[33]
Age of Empires III[edit]
Age of Empires III, released on October 18, 2005, was built on an improved version of the Age of Mythology game engine with the most significant changes being the updated graphics engine and the inclusion of the Havok physicsmiddleware engine.[34][35] The game is set in the period between 1421 and 1850, and players can choose one of eight European nations. The game introduced a large number of features, such as home cities. Described by Ensemble Studios as 'an important support system to your efforts in the New World,' home cities help provide the player with resources, equipment, troops, and upgrades. They can be used across multiple games, and upgraded after each battle; the feature was compared to a role-playing game character by Ensemble Studios.[36] The first expansion to Age of Empires III, The WarChiefs, was released October 17, 2006. Most gameplay changes in the expansion pack were small, but it introduced three new civilizations, with a focus on Native Americans.[37] Most notable was the introduction of the WarChief unit.[38] The second expansion, The Asian Dynasties, went on sale October 23, 2007. It was a jointly developed product; Big Huge Games helped Ensemble Studios develop the game, with Brian Reynolds joining Bruce Shelley as lead designer.[39] The game expanded the Age of Empires III universe into Asia, and introduced three new civilizations.[40] Reception towards Age of Empires III was mixed; Game Revolution described it as 'about as much fun' as a history textbook, while GameZone argued it was 'one of the best looking games, much less an RTS game, that is out on the market currently'.[41] It sold more than two million copies, and won the GameSpy 'real-time strategy game of the year' award.[42][43]The WarChiefs failed to equal the success of its predecessor, with a lower score on both Game Rankings and Metacritic, and The Asian Dynasties' score was lower still with 80%.[44][45][46][47]
Several collectors' editions of Age of Empires III included a hardcover artbook. The last page of the artbook has a pictorial depiction of the series; the Roman numerals below each panel range from I to V, indicating the series would include an Age of Empires IV and Age of Empires V. Ensemble Studios employee Sandy Petersen said that the image 'was total speculation on [their] part.'[48]
In 2008, Microsoft announced they were closing down Ensemble Studios following the completion of Halo Wars. Some of its employees would form a new team as part of Microsoft Studios.[49] Kevin Unangst, director of Games for Windows, denied it was the end of the Age of Empires series, telling The San Francisco Chronicle 'we're very excited about the future potential for Age of Empires'.[50]Edge confirmed, in an interview with Microsoft's corporate vice president of interactive entertainment, Shane Kim, that Microsoft continued to own Age of Empires and that they had plans to continue the series.[51] However, Bruce Shelley wrote in his blog that he would not be part of any new studios formed.[52][53]
On August 21, 2017, Microsoft announced Age of Empires III: Definitive Edition.[29]
Age of Empires IV[edit]
On August 21, 2017, Microsoft announced Age of Empires IV, developed by Relic Entertainment.[54]
As of February 8, 2019, 'There's no announced release date for Age of Empires 4.'[55] Microsoft's Executive Vice-President of Gaming, Phil Spencer, confirmed on June 11, 2019, that Age of Empires 4 is still in development, with more information coming later in 2019.[56]
Spin-off games[edit]
Age of Mythology shared many elements of gameplay with the main series,[57] and was considered a part of the series, despite its different focus.[58][59] The campaign in Age of Mythology tells the story of an Atlantean, Arkantos, and his quest to find why his people are out of favor with Poseidon.[60] Microsoft published the game on October 30, 2002,[61] and its expansion, The Titans, on October 21, 2003.[62]The Titans featured the Atlanteans as a new civilization.[63] Its campaign is shorter than previous expansions, and centers on Kastor, son of Arkantos, who falls for the lies of the titans and frees them from Tartarus.[64]Age of Mythology sold more than one million units in four months.[65] It scored 89% on Game Rankings and Metacritic.[66][67]The Titans failed to equal the sales success of Age of Mythology, although critics rated it highly.[68][69]
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Backbone Entertainment developed Age of Empires: The Age of Kings as a turn-based game for the Nintendo DS. Majesco Entertainment published the game on February 14, 2006. It is similar to other turn-based games, such as Advance Wars, but with a gameplay based on its PCcounterpart.[70]Age of Empires: The Age of Kings scored 80% on Game Rankings and Metacritic.[71][72]Konami brought a game of the same title to the PlayStation 2 around five years earlier than the DS version, but the game had little promotion, and sold poorly.[73]
On August 16, 2010, Microsoft announced Age of Empires Online, which was a free-to-play Games for Windows Live online game, it developed in collaboration with Robot Entertainment. It featured Free-to-play experiences via Games for Windows LIVE as well as: A persistent online capital city that lives and grows even when you're offline, Cooperative multiplayer quests, trading and a level-based system that lets you progress at your own pace.[74] Premium content could be earned or purchased, such as access to blueprints and special items, as well as more quests and features. In September 2013, it was announced that the game would remain functional until July 1, 2014, after which it would be shut down due to the content being too expensive to maintain.[75]
On April 13, 2014, Age of Empires: World Domination was announced. It was developed by KLab Games for the iOS, Android and Windows Phone.[76] It was released on December 7, 2015,[77] with the service terminated on 30 November 2016.[78]
On August 25, 2014, Age of Empires: Castle Siege was announced. It is a touch-based game developed by Smoking Gun Interactive. It was released on September 17, 2014 for the Windows PC and Windows Phone 8.[79][80]
Development[edit]Historical elements[edit]
The development phases of the Age of Empires games were similar in several ways. Due to the games being based on historical events, the team often had to do large amounts of research.[81] However, the research was not in depth, which, according to Age of Empires designer Bruce Shelley, is 'a good idea for most entertainment products.'[81] Shelley also said that Ensemble Studios took most of the reference material from children's sections at libraries. He pointed out the goal was for the players of the game to have fun, 'not [its] designers or researchers.'[81] At the Games Convention Developers Conference in 2007, Shelley continued with this thought and explained that the success of the series laid in 'making a game which appealed to both the casual and hardcore gamer.'[82] Shelley also remarked the Age of Empires games were not about history in itself, but rather 'about the human experience;'[82] they focused not simply on what humans had done but on what they could do in the future such as 'going into space.'[82] Ensemble Studios developed Age of Mythology in a different way than the previous two games. The team had worried they 'couldn't get away' with a third historical-based game, and chose mythology as the setting after they had discussed several options.[83]
Artificial intelligence[edit]
The artificial intelligence (AI) used in the Age of Empires series has been developed and improved regularly by designers. AI specialist Dave Pottinger noted the development team gave the AI in the original game a very high priority, and spent over a year working on it. He said that the AI in the game relies on tactics and strategies to win, instead of 'cheating' by giving bonus resources to itself, or tweaking its units to be stronger than normal.[84] Pottinger later noted that the Age of Empires series team took great pride in their AI playing a 'fair game'[85] and didn't know what the player was doing and had to play by the same rules as its human opponents.[86]
Age of Empires allows players to choose to play either along specialized, story-backed conditions or as individual battles against the AI (and other players). Choosing to battle against the AI – rather than following the storyline – allows the AI to adapt to players' strategies and even remember which games it won and lost. The AI eventually overcomes players' strategies and easily destroys their villages after several games. For instance, in Age of Empires III, this is referred to as playing a 'Skirmish.' However Age of Empires III allows players to refine their strategies further against the AI by 'Building a Deck,' which allows players to replace 'Home City' shipments with improved alternatives.
In Age of Empires II: The Conquerors the AI was given a high priority, the result being the 'smart villager' feature, which was included in subsequent games of the series. After building a structure that stores or produces resources, smart villagers would proceed to collect resources related to the structure, such as crops from farms or ore from exposed deposits.[87]
Age of Mythology: The Titans lets players use an AI debugger when creating custom scenarios; players can change the settings of computer players and make them act according to certain patterns.[88] More basic changes to the AI had previously been available in the series' first two games.[89]
Graphics and visuals[edit]
The graphics and visuals of Age of Empires Laghu nariyal pooja vidhi song. improved with each successive release. From the original release to the second, Age of Empires II: The Age of Kings, noteworthy improvements gained praise from several critics.[90][91][92] With the release of Age of Mythology the praise continued,[90][93][94][95] and the fourth release, Age of Empires III, garnered even more.[96][97][98]
GameSpot praised the improved graphics[90] in the second release, Age of Empires II: The Age of Kings.Eurogamer welcomed its introduction of female villagers[99] as compared with the original male only version. Allgame praised the advanced grouping and path-finding systems in the second release.[91] Despite the improved graphics, Allgame complained that units in Age of Empires II: The Age of Kings were at times difficult to distinguish from one another,[91] a point numerous reviewers agreed on.[90][100] Nevertheless, Game Revolution wrote that the second release was 'the best looking of the 2D RTS games out there right now.'[92]
The graphics continued to improve in Age of Mythology and was praised by a majority of reviewers. IGN ranked the graphics in this third release, 'a joy to watch .. awesome.'[93] GameSpot assented, also rating the graphics a 9 out of 10.[90] Game Revolution agreed,[94] and PC Gamer stated that the graphics in the third release 'are packed with detail.'[95]
The trend in improved graphics continued well into the next release, Age of Empires III, much to the delight of reviewers. IGN stated, 'After seeing the screenshots, our jaws hit the floor at the amount of detail.'[96]1UP.com described Age of Empires III as 'one of the most beautiful games you will put on your computer for the foreseeable future.'[97] GameSpy agreed, stating, 'Age III's graphics are unmatched in the strategy genre.'[98]Age of Empires III builds on and introduces new features to the prior release, Age of Mythology, such as the inclusion of the award-winning[101] Havok physics simulation middleware[102] game engine for the Windows version and PhysX for the Mac OS X. The innovative result is that pre-created animations are avoided; instead events are calculated according to the physics engine. Consequently, views of events like building destruction and tree felling are not pre-recorded. GameSpot also admired the graphics in the fourth release but complained about 'the awkward unit behavior.'[103] Other graphical features of the game include bloom lighting and support for pixel shader 3.0.[104]
GameSpy awarded Age of Empires III the 'Best Graphics' award at GameSpy's 'Game of the Year 2005.'[105]
Music[edit]
Stephen Rippy has been the series' music director since the first game. He has had occasional help from his brother, David Rippy, as well as Kevin McMullan.[106] He created the original music in Age of Empires with sounds of instruments from the periods in the game.[107] These sounds came from actual instruments, and their digital samples.[107] The tunes were the result of extensive research on the cultures, styles, and instruments used.[107] Rippy said that sound development on The Age of Kings was easy, since there was knowledge of the instruments used in the Middle Ages. Therefore, they were able to reproduce the tunes for the soundtrack of the game.[108] In Age of Mythology, an orchestral instrumentation was used, instead. According to McMullan, the team also collected large numbers of audio recordings from zoos, and created 'a massive sound library of [their] own material.'[109] The music of Age of Empires III was similar to The Age of Kings, in which the team used more historical instruments; Rippy noted the team used instruments such as 'bagpipes and field drums' to give it a realistic feel.[106]
Collaboration[edit]
Ensemble Studios worked together with Big Huge Games to develop The Asian Dynasties, Age of Empires III's second expansion. This was the first joint venture for both teams. The reason for them doing so was compatible schedules: Ensemble Studios was busy with other projects—particularly Halo Wars—while Big Huge Games' real-time strategy team had few projects at that time. Big Huge Games did most of the work, but Ensemble Studios designers Greg Street and Sandy Petersen joined in the brainstorming, and had control over the final product.[110] Both studios had roles in testing the game before its release.[111]
Reception and legacy[edit]
The Age of Empires series has been a commercial success. As of 2008, five of its games have each sold more than one million copies. According to Gamasutra, Age of Empires had sold more than three million copies, and The Rise of Rome sold one million copies as of 2000.[9] Around the same time, Microsoft announced that they shipped over two million copies of The Age of Kings.[21] In 2003, Microsoft announced the sales of one million copies for Age of Mythology.[65] By 2004—prior to the release of Age of Empires III—the Age of Empires franchise had sold over 15 million copies.[124] On May 18, 2007, Ensemble Studios announced that two million copies of Age of Empires III had been sold.[42]Games in the series have consistently scored highly on video game review aggregator websites GameRankings and Metacritic, which collect data from numerous review websites. As noted in the adjacent table, the highest rating game is Age of Empires II: The Age of Kings, receiving a 92% score from both sites.[19][20]
Critics have credited Age of Empires for influencing real-time strategy (RTS) games such as Rise of Nations, Empire Earth, and Cossacks.[125][126]Star Wars: Galactic Battlegrounds was also influenced by the series: it utilized the Geniegame engine, as Age of Empires and Age of Empires II: The Age of Kings had, and was considered by critics to be a very close replica to the games; IGN began their review with the statement 'I love Age of Star Wars, I mean Star Empires. Whatever it's called, I dig it.'[127] and GameSpot wrote that 'fundamentals of the Age of Empires II engine are so intact in Star Wars: Galactic Battlegrounds that veterans of that game can jump right in.'[128] In October 2005, Shelley commented on the impact of the series. In a GameSpy interview, he explained that parents would 'tell Ensemble Studios that their kid is reading books about ancient Greece because they enjoy playing with the triremes so much, or that they want to check out books about medieval history because [the] game taught them what a trebuchet was.'[129]
Shelley has said that the key to the success of the games was its innovation, rather than imitation of its peers. He also claimed the unique elements in the games 'helped establish the reputation of Ensemble Studios as masters of the real-time strategy genre.'[130] Mark Bozon of IGN wrote in his review of The Age of Kings, 'The Age of Empires series has been one of the most innovative real-time strategy games for PC in the last decade or so.'[131] Gamenikki called Ensemble Studios 'the developer that started it all' when they talked about how much Age of Empires III had done to advance the real-time strategy genre.[132] Shelley has acknowledged the success and innovation of Age of Empires helped to ensure Ensemble survive its early periods since startup.[133] In 2005, Shelley complained of critics holding an 'innovation bias' against the series; citing the 60% score from Computer Gaming World, he said that despite Age of Empires III being 'perhaps the best selling PC game in the world', reviewers expected 'something really new', and rated it harshly.[134]
Bungie chose Ensemble Studios to develop Halo Wars, an RTS game based on their Halo series. They said that one of the reasons they chose to work with Ensemble was because of the Age of Empires series.[135] They also noted that Ensemble was the perfect choice 'to realize the original vision of Halo', which started life as an RTS.[135]
References[edit]
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The successful Age of Empires was the reason behind the saga at hand, none other than Empire Earth 3, the last release of this brilliant real time strategy (RTS) game series, that managed to convince the general public and the critics thanks to its great quality and its incredible settings.
Although the saga allowed us to play all the ages lived by the human race, Empire Earth 3 reduced that number to five due to the fact that they are the ones that had the best environment and also to the fact that a game that went all the way from the stone age to the space age required too much time. To start playing Empire Earth 3it's necessary to choose one of the three factions that are available, Western, Middle-East or Far East. Within each civilizations we will be able to choose a nation, each has different units, buildings and strong points, so we have to choose which civilization is nearer to our playing style. Like any real time strategy game, Empire Earth 3 will force us to pay attention to the population as well as to the army, but also to the resources that we collect.
The trial version doesn't allow the multiplayer option. It includes three quick skirmish maps, a tutorial and the presentation of the new 'World Domination' game mode.
Empire Earth by Stainless Steel Studios is a Real-time Strategy (RTS) video game. It’s the first game in the series and allows the players to be part of the world, Collect Resources, Construct buildings, produce and look for the Citizens, raise massive legions of Army and invade enemy civilizations to expand your reign… read more
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Age of Empires 2: The Forgotten is wonderful addiction to the series of Age of Empires. This wonderful MMO-RTS game is basically an expansion pack to the famed Age of Empires 2: The Age of Kings and offers 5 new civilization named as Magyars, Indians, Incas, Slavs and Italians, seven new single and multiplayer campaigns, a lot of new troop units, technologies etc.
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Age of Empires is a marvelous MMO-RTS video game developed by Ensemble Studios and distributed by Microsoft studios back in 1997. The Original game came with 7 sequels and 3 spin-offs. From its first release till date, the game titles are all historical real time strategies and the game-play offers single and multiplayer player gaming modes along with a number of fantastic Campaigns, missions and stuff.
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Age of Empires 2: The Age of Kings
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2
Company of Heroes 2
Company of Heroes 2 is a popular RTS game that offers an amazingly addictive and quite immersive game-play similar to the popular Supreme Commander video game. This sequel to the original Company of Heroes lacks the allies feature and instead it takes you to the eastern frontiers in order to battle against the enemies and experience an extremely action-packed game-play ever.
2
Anno 1701
Anno 1701 is a brilliant MMO, Real-time Strategy (RTS), City building and Management Simulation by Sunflower Interactive Entertainment Software. The story of the game revolves around 18th century colonization systems in the New World.
2
Sid Meier’s Civilization: Beyond Earth
Sid Meier’s Civilization: Beyond Earth by Firaxis Games is another cool video that offers a gameplay slightly similar to the popular StartCraft series games. The game provides with an amazing Turn-based Strategy and 4X game-play in which you with all the human populace are destined to travel through space and find a suitable new habitat.
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Supreme Commander: Forged Alliance
Supreme Commander: Forged Alliance combines the elements of Real-time Strategy, Sci-fi, Base-Building, and Action-Adventure. It supports both Single and Multiplayer modes developed by Gas Powered Games and published by THQ. It is the 2nd entry in the franchise of Supreme Commander.
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Command & Conquer 3: Tiberium Wars
Command & Conquer 3: Tiberium Wars is an Isometric, Real-time Strategy and Single-player video game created by EA Los Angeles and published by Electronic Arts. The game combines the elements of military-based and science-fictional.
2
Empire Online
Empire Online is a Free to Play, Massively Multiplayer Online, Role-playing, Fantasy-based and Strategy video game developed and published by Lakkoo. The game is available to play on Mobile platform only such as iOS and Android.
1
Sid Meier’s Civilization V
Sid Meier’s Civilization V or shortly named as Civilization V is a wonderful 4X Turn-based MMO-RTS video game by Firaxis Games. The game is based on the player who leads a civilization from Primordial times to the future on a methodologically created map.
1
Supreme Commander
Supreme Commander or popularly known as SupCom is a wonderful Real-Time Strategy and MMO video game by Gas Powered Games. The game allows you to Pilot giant Mechs named as Armored Command Units (ACUs) and lets you build your own Base, build more Mech units like the one you are piloting, use sophisticated technologies to upgrade your mech units, wage wars against the enemies and conquer their outposts.
1
Command and Conquer: Red Alert
Command and Conquer: Red Alert is a RTS (Real-time Strategy), Single and Multiplayer video game created by Westwood Studios and published by Virgin Interactive. It is the second entry in the franchise of Command and Conquer and takes place in the historical-themed world where Allied Forces battle against a Soviet Union for take over the entire European mainland.
1
SunAge: Battle for Elysium
SunAge: Battle for Elysium is a blend of Strategy, Base Building, Sci-fi, and Isometric Strategy elements developed and published by Vertex4 Entertainment Ltd. The game brings a beautiful 2D graphics mixed with all new features that the player expect from an old school game.
0
Command and Conquer
Command and Conquer is the very first game in the series and a Real-Time Strategy, War based MMO video game developed by Westwood Studios. The game is set in an alternate reality that focuses on modern day events.
0
Command and Conquer: Red Alert 3
Command and Conquer: Red Alert 3 is an extremely wonderful RTS video game like Supreme Commander. The game is one of the most popular and well-liked addition to the Command and Conquer series and offers a similar game-play and mechanics to its predecessors.
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The Settlers
The settlers, developed by Ubisoft Blue Bite and published by Ubisoft back in 1993, is a Real Time Strategy (RTS) video game series. The series comprises of total eight main games in the series including the remakes and the recent game was made available in the markets in late 2012.
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The Settlers Online: Castle Empire
The Settlers Online: Castle Empire is a Free-to-Play Browser-based RTS and MMO video game. This online game resembles and it inherits the style and lots of details from the Age of Empires series and offers a similar gaming experience to Tribal Wars.
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![]() Act of War: Direct Action
Act of War: Direct Action is a Real-Time Strategy and a War based MMO video game by Eugene Systems. The game provides with a lot of challenging skirmishes, campaigns, an engaging gameplay and core mechanics that greatly resemble Europa Universalis IV.
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Cossacks: European Wars
Cossacks: European Wars, developed by GSC Game World is a Real Time Strategy and Tactical War based MMO video game. The game takes place in 17th and 18th centuries in Europe and provides with an isometric view.
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Stronghold HD
Stronghold HD is a marvelous Real-time Strategy, City building and Management video game by FireFly Studios. This piece of art takes you directly to a medieval Setting and allows you to Build, Destroy and Rebuild massive Historical Strongholds/Castles, engage in medieval era wars with equally equipped enemies and enjoy being part of massive single-player campaigns.
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Anno Online
Anno Online is a wonderful Free-to-Play Browser-based MMORTS, City Building and Management video game developed by Ubisoft. This wonderful Spin-Off of Anno series lets you be part of the game world as a king and allows you to build massive cities, collect and manage resources, control the economics and be a true ruler over everything.
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Anno 2070
Anno 2070 is a Real Time Strategy, Economic Simulation, City Building and Construction video game developed by Related Designs and Ubisoft Blue Byte. The game is set in the year 2070 where the global warming has melted a huge ice cap and because of the rising sea level, a number of ancient cities have vanished from the face of the earth.
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Anno 1404 – Dawn of Discovery
Anno 1404 or also known as Dawn of Discovery is a brilliant video game that blends in City-Building, Real-time Strategy, MMO and Economic elements beautifully. The game features both medieval and renaissance era settings and allows you to build your own settlements, explore islands, construct buildings, get into diplomatic ties with neighboring settlements or wage wars against the enemies in order to conquer their lands or to defend your own.
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Anno 1404
Anno 1404 or also known as Anno 1404: Dawn of Discovery is a Massively Multiplayer Online Real Time Strategy video game developed by Related Deigns and published by Ubisoft for Microsoft Windows, Nintendo DS and Wii gaming platforms.
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Galactic Civilizations 3
Galactic Civilizations 3 is another great Strategy and Turn-based video game. The game offers wonderful Sandbox aesthetics and allows you to engage yourself into an amazing game-play spread across the galaxy. Your task is to conquer the world by Diplomacy, trade, Cultural values, and by the might of your massive military.
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Civilization
Civilization or also known as Sid Meier’s Civilization is a popular 4X Grand Strategy video game by MPS Labs. The objective of the game is to build a whole new Empire in the era of 4000 BC, expand the Empire, and slowly move from the Ancient Era to the Modern Times.
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Rise of Nations: Rise of Legends
Rise of Nations: Rise of Legends is a truly amazing and quite engaging Fantasy based MMO and Real Time Strategy video game developed by Big Huge Games. The game allows you to play a number of campaigns and missions, conquer your enemies and loot their resources.
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Panzer General II
Panzer General II is a Strategy, Turn-based, Tactics, Single and Multiplayer Simulation developed by Strategic Simulation, Inc. It is the sixth entry in the marvelous series of General. The game is set in WWII (World War II) environment and focuses on the event of the Spanish Civil War.
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World in Conflict
World in Conflict combines the elements of Real-time Tactics, Strategy, and supports both Single and Multiplayer modes. The game doesn’t offer resource management or city building elements. It lets you get into the game world by selecting your character and faction.
0
Galactic Civilizations
Galactic Civilizations combines the elements of Turn-based, Strategy, and 4X game. It is the first entry in the series of Galactic Civilizations and takes place in the future. It offers exciting story, in which the human makes an unbelievable discovery called hyperdrive.
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Age of Empires 3
Age of Empires 3 is a Real-time Strategy, Single and Multiplayer video game created by Ensemble Studios. The game includes eight different civilizations such as Spanish, Ottoman, Dutch, British, Portuguese, and more.
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Command and Conquer Generals: Zero Hour
Command and Conquer Generals: Zero Hour focuses on Real-time Strategy gameplay and supports both Single and Multiplayer modes created by EA Lost Angeles and published by EA Games. The game includes new units, abilities, and modes of play known as Generals’ Challenge.
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Age of Empires II
Age of Empires II is an Action, Real-time Strategy, 2D, Single and Multiplayer video game developed by Ensemble Studios. The game takes place in the medieval-themed world and includes different factions to play.
0
Cossacks 3
Cossacks 3 combines the elements of Real-time Strategy, Base-Building, and Adventure by GSG Game World. The game has both Single and Multiplayer modes and takes place in the historic-themed world during the 17th and 18th century in Europe.
0
Ministry of War
Ministry of War is a Browser-based, City-building, MMORTS, and Combat video game developed and published by Snail Games. The game offers four types of civilizations as to play. At the beginning of the game, the player can choose his nation (China, Persia, Rome, and Egypt) and get into the massive game world to complete numbers of tasks.
0
Command and Conquer: Red Alert 2
Command and Conquer: Red Alert 2 developed by Westwood Pacific and published by Electronic Arts is a Real-time Strategy and Single-player video game. The game revolves around two different factions fighting against each other such as the Allies and the Soviets.
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0
R.U.S.E.
R.U.S.E. is a Single and Multiplayer Real-time Strategy video game released by Eugen Systems and Ubisoft. The game takes place during WWII and centers on the invasion of Nazi Germany in 1944.
0
Cossacks II
Cossacks II is a Single and Multiplayer Real-time Strategy video game developed by GSC Game World and published by CDV Software. It is the fourth installment in the series of Cossacks game and focuses on the Napoleonic Era and introduces a massive variety of units to train with many tactical options.
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Command and Conquer: Generals
Command and Conquer: Generals is a Military-based, Real-time Strategy, Single and Multiplayer video game developed by EA Pacific and published by EA Games. There are three different faction available such as China, the United States and the Global Liberation Army and the player can select one of them to get into the world.
0
Empire Earth III
Empire Earth III is a Single and Multiplayer Real-time Strategy video game produced by Mad Doc Software and published by Sierra Entertainment. It is the superb title in the series of Empire Earth and introduces five epochs and takes place in the same time period like previous entries.
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Anno 2070: Deep Ocean
Anno 2070: Deep Ocean is a Downloadable Content Pack of the original game Anno 2070 developed by Blue Sea and published by Ubisoft. The game offers the brilliant gameplay and combines the genres of Real-time Strategy and City-building.
0
Sid Meier’s Civilization Revolution
Sid Meier’s Civilization Revolution created by Firaxis Games and published by 2K Games is a Turn-based Strategy, Single and Multiplayer video game for cross-platform. It is a spin-off of Civilization series and begins in 4000 BC, with a single unit in the center of the region.
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Sid Meier’s Civilization: Beyond Earth: Rising Tide
Sid Meier’s Civilization: Beyond Earth: Rising Tide is a Downloadable Content Pack for the Turn-based Strategy and 4X video game Sid Meier’s Civilization: Beyond Earth. The expansion pack introduces new features such as water gameplay, revamped diplomacy system, hybrid affinities, and exploration system.
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Command and Conquer (1995)
Command and Conquer (1995) is a Real-time Strategy, Single and Multiplayer video game created by Westwood Studios and published by Virgin Interactive. The game takes place in an alternative history and centers on the story of World War between two superpower factions such as the United Nations and the Global Defense Initiative.
0
Elemental: War of Magic
Elemental: War of Magic is a Turn-based Strategy, Single and Multiplayer video game with 4X elements published and developed by Stardock for Windows. The game centers on City-Building, Resource Management, Exploration, Conquest and more.
More About Empire Earth
Empire Earth by Stainless Steel Studios is a Real-time Strategy (RTS) video game. It’s the first game in the series and allows the players to be part of the world, Collect Resources, Construct buildings, produce and look for the Citizens, raise massive legions of Army and invade enemy civilizations to expand your reign. Empire Earth offers 500,000 years of World History and divides it to fourteen different eras. The game lets the players start from the Prehistoric Age and slowly grow into the most advanced and developed civilizations. With an exciting Expansion pack named as Empire Earth: The Art of Conquest, Empire Earth adds up more new features to the gameplay and allows the players to enjoy it more. Furthermore, Empire Earth offers a fifteenth and new Epoch known as Empire Earth: Space Age that focuses on Advanced Space-based Civilizations and Colonization of the planets in the Empire Earth Universe. Empire Earth offers Epochs of different times and allows the players to enjoy gameplay in various eras such as Prehistoric Age, Stone Age, Copper Age, Bronze Age, Dark Age, Middle Ages, Renaissance, Imperial Age, Industrial Age, the Era of World War 1, World War 2, Modern Atomic Age, Digital Age, and the Nano Age. Space Age is added to the game as an expansion pack that comes separately. With a number of Single-player Campaigns such as Learning Campaign, Greek Campaign, English Campaign, German Campaign, and Russian Campaign, Empire Earth offers Multiplayer Campaigns as well. Empire Earth also provides several Sequels, and a major Expansion pack named as Empire Earth: The Art of Conquest. With a truly remarkable narrative, an impressively involving gameplay, beautifully created visuals and all the building and Construction fun, Empire Earth is a great RTS video game to play and enjoy.
Microsoft has announced Age of Empires 4, the long-awaited sequel to the incredibly popular strategy series.
Developer Relic Entertainment, who also makes the Company of Heroes and Dawn of War series, commented on its involvement with the project on its website:
“We couldn’t be more proud to be a part of the legacy. We can’t wait to tap into our strengths as a studio to fuse historical context with deep strategic gameplay, and to bring this franchise back to the forefront of gaming and into the hands of its beloved community.”
Trusted Reviews has rounded up all the latest Age of Empires IV news, and we’ll be updating this page as Relic Entertainment reveals more information, so be sure to bookmark the page!
Related: Best PC Games
What is Age of Empires 4?
More than a decade after Age of Empires III, fans are finally getting a sequel to the series.
Age of Empires is a Microsoft-published PC strategy game that follows the events of history across the world. It’s an incredibly detailed real-time strategy (RTS) title with several spin-offs detailing different periods of history.
Age of Empires 4 Release Date
Unfortunately, we don’t yet have a release date nor launch window for Age of Empires 4. So far Relic Entertainment has revealed only an announce trailer, which primarily features concept art and scant details on what to expect in terms of actual game mechanics.
However, we do know that the game will be exclusively available on Windows 10 platforms, which means we could see it come to the Xbox One X and Xbox One S, which would be excellent for console fans. Whether or not the game would launch on console and PC on the same day remains to be seen.
Related: Age of Empires Definitive Edition review
Age Of Empires 3 Vs Empire Earth 2Age of Empires 4 trailer
The Age of Empires 4 announce trailer shows conflicts across history in the form of concept drawings, with a powerful voice-over setting up what is sure to be a collection of epic battles in the game itself.
Take a look for yourself:
Age of Empires 4 Gameplay – What can we expect?
Again, with the trailer providing no gameplay footage or firm details about the game, it’s hard to say definitively what we can expect from Age of Empires 4, especially now that it’s in the hands of a new developer. However
However, what we can say is that, based on the different art shown in the trailer, the game will take place across different periods of history. During the trailer we see Native Americans, British Redcoats, Romans and more.
We expect gameplay to follow the same core formula of previous entries, modernised to follow the evolution of the genre. If the game does indeed come to Xbox One platforms, then a more streamlined user interface will be a necessity.
What do you hope to see from Age of Empires 4? Let us know on Twitter and Facebook @trustedreviews!
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